The Moodboards & Colors - Simple helper is a tool that will help you create color palettes and moodboards.
You can create your own color palettes, save them, import them into your level to help you create beautiful scenes.
You can also create simple moodboards and always have your references available to help you bring your vision to life.
To create a color palette, just give it a name, chose how many colors there will be and select your color. You can directly set the HSV / RGB / HEX value if you already have a specific color in mind.
Having troubles finding a good color ? You can generate a random color, find the complementary color of a specific color or generate a variation of it.
Once your color palette created, you can save it and create a new one.
To see the colos in your level, you can generate the palette and move it wherever you want !
You need to have a simple moodboard available at all time ?
You can create simple moodboards with all of your references.
Just import your references, add them to your moodboard, move them, resize them and let your creativity do the rest !
A not-so-classic Pong game with blood and an unbeatable adversary.
Because we all know that what Pong needs is blood and no way for you to win.
This project was made during a course I gave to a student who wanted to learn Unreal Engine.
The idea behind this project was to show the usage of collisions, player controls, and the importance of game design.
Game Design :
Everybody knows how to play Pong, so how do I revisit this game?
Well, adding an aspect really far from the original game while maintaining the core gameplay is the best idea option to create a game unique and different from the other versions out there.
Unbeatable ennemy:
One of the main aspects of classic Pong is to beat the other player or AI. But, what happens when you can't beat it? Of course, the game wouldn't be fun, so I decided that the player should try to survive as long as possible in order to beat each level.
In each level, you have to survive a certain amount of time. You have 3 lives, and if you manage to survive long enough, once you've lost all your life points, you get to the next level. If you don't, you have to start over.
With the ball going faster each time it bounces on an element, it can get really difficult.
Events :
Falling Tombstones:
Tombstones are falling from the skies onto the game field. When the ball bounces on them, the tombstones break. This creates randomness in the ball trajectory and forces the player to always be aware and ready to change directions.
Smokes:
Smoke sometimes comes out of pipes scattered around the game field. It creates visual barriers while adding to the ambiance.
Zombies:
Zombies can sometimes roam around. They share the same behavior as the falling tombstones, but when the ball hits a zombie, the zombie doesn't instantly die. Blood drops on the floor, and once the zombie dies, its body stays on the game field
Flicking lights:
A classic use of lightning in horror games to add to the atmosphere while creating a visual nuisance to hide part of the level, in order to disturb the player.
Gore :
Having a unique atmosphere for the game is quite important to get your game noticed by players. For that, I chose to add blood and a dark ambiance because it's really far from the original concept of Pong.
It creates a "WTF" reaction that drives the player towards your game to check out what is going on and makes them more interested in the idea of playing your game.